AudioCategory
audio/audio.constants.ts:19Routing categories an AudioInstance (and the components that own one) connects through inside the AudioEngine.
The engine maintains one GainNode per category, so adjusting
AudioEngine.musicVolume or AudioEngine.sfxVolume affects
every instance routed through that category at once. Category routing is
also the seam a future audio-options menu hooks into to give players
separate music/sfx volume sliders.
Enumeration Members
Music Long-lived, typically looping playback — the background music a Music component drives. Routed through the engine's music gain node.
Sfx Short, transient playback — UI clicks, weapon fire, footsteps, explosions — emitted by an AudioSource component. Routed through the engine's sfx gain node.