TilingSpriteOptions
graphics/tiling-sprite.types.ts:8Construction-time configuration for a TilingSprite. width and
height are required — they define the region the texture tiles across —
and everything else takes the documented default.
{ alpha?: number; anchor?: number | PointPrimitive; height: number; tileOffset?: PointPrimitive; tileScale?: number | PointPrimitive; tint?: number; visible?: boolean; width: number }