DEBUG_OVERLAY_Z_INDEX
physics/physics-debug-renderer.constants.ts:18The zIndex assigned to the PhysicsDebugRenderer's overlay so it
sorts above every regular graphics component. Bodies are typically drawn as
filled shapes, so an outline rendered beneath them would be completely
hidden — the overlay has to win the depth fight against anything in the
scene, including bodies spawned at runtime after the renderer was added.
A value this large keeps it on top without the caller ever needing to manage
the per-object zIndex of their own graphics.