arcade2d
Type Alias

GridHeuristic

geometry/grid.types.ts:41

A pathfinding heuristic — an estimate of the remaining cost from a to b. To keep A*'s result optimal the estimate must be admissible (never greater than the true cost) and consistent. The built-in manhattan/octile helpers satisfy both for unit step costs.

(a: PointPrimitive, b: PointPrimitive) => number
ESC