TextOptions
graphics/text.types.ts:19 Extends TexturedGraphicsOptions
Construction-time configuration for a Text. Extends the shared
TexturedGraphicsOptions (anchor, tint, alpha, visible) with
the typographic settings. Note fill is the glyph colour, while the
inherited tint multiplies on top of it. Every field is optional; an
omitted field takes the documented default.
Properties
align?: TextAlign Horizontal alignment of lines within a multi-line Text.
Defaults to 'left'. Ignored for single-line text — to position a
single line, set its host's position or its anchor.
alpha?: number Opacity in the range 0 (fully transparent) to 1 (fully opaque).
Defaults to 1.
anchor?: number | PointPrimitive The anchor point — the spot on the graphic that sits on the host
WorldObject's position — as a fraction of the graphic's size in
each axis. 0 is the left/top edge, 1 the right/bottom, 0.5 the
centre. Pass a single number to use it for both axes, or a
PointPrimitive for independent values.
Defaults to 0.5 (centred), which differs from the renderer's own
top-left default. Centring matches arcade2d's convention that a
WorldObject's position is its visual origin.
fill?: string | number Fill colour of the glyphs. Either a 24-bit RGB integer (0xff0000 for
red) or a CSS colour string ('#ff0000', 'red'). Defaults to
0xffffff (white).
fontFamily?: string | FontAsset Font family the text is drawn in. Accepts either a FontAsset —
preloaded via AssetLibrary.load — whose
FontAsset.family is read, or a raw CSS family string for
system fonts ('monospace', 'Arial, sans-serif').
Defaults to 'sans-serif', which is the platform's default
proportional family. Prefer passing a loaded FontAsset for any
production text so the rendered output is deterministic across
machines.
fontSize?: number Font size in pixels. Defaults to 16.
Note that this is the typographic size, not a width/height — scaling
a Text by setting host.scale will resample the underlying
texture and look soft. Choose a fontSize close to the size you
actually want on screen, and leave the host's scale at (1, 1).
layer?: Layer The render layer this graphic draws in, as a Layer token from the
world's LayerSet (e.g. layers.get('characters')).
Layers are opt-in per world. If the world was created with layers, this
is required — omitting it throws ErrorCode.LAYER_UNSPECIFIED,
since a layered world has no implicit default band. If the world has no
layer set, this must be omitted — passing it throws
ErrorCode.LAYER_SET_ABSENT. Change it later with
AbstractGraphics.layer to move the graphic between bands.
tint?: number Multiplicative tint as a 24-bit RGB integer (e.g. 0xff0000 for red).
0xffffff (white) leaves colours unchanged. For Text this
multiplies on top of the glyph TextOptions.fill. Defaults to
0xffffff.
visible?: boolean Whether the graphic is drawn at all. A hidden graphic still ticks and
keeps its transform in sync; it is simply skipped by the renderer.
Defaults to true.