PHYSICS_WORLD_COMPONENT_KEY
physics/physics-world.constants.ts:10Component key the engine convention reserves for the world's
PhysicsWorld. Unlike Scene or the input samplers,
PhysicsWorld is not auto-attached — physics is opt-in — but when a
game does register one, using this key keeps it discoverable by tooling and
by world.getComponent(PHYSICS_WORLD_COMPONENT_KEY).